#ifndef _GAME_H
#define _GAME_H

#include "Iw2D.h"
#include "s3eKeyboard.h"
#include "s3ePointer.h"
#include "additionsymbol.h"
#include "subtractionsymbol.h"
#include "multiplicationsymbol.h"
#include "divisionsymbol.h"

class Game
{
public:
    Game();
	~Game();
	void Reset();
	void SetupImages();
	void CleanupImages();
    void Render();
    void Update(int deltaTimeMs);

private:
	CIw2DImage* backgroundSprite;
	AdditionSymbol* additionSymbol;
	SubtractionSymbol* subtractionSymbol;
	MultiplicationSymbol* multiplicationSymbol;
	DivisionSymbol* divisionSymbol;

	void UpdateInput(int deltaTimeMs);
};

#endif